
Clink
Clink is a cocktail app that helps new drinkers order with confidence.
- Role
- UI design lead in a team of five: branding, UI kit and marketing. Also surveys, personas, task flows and usability testing.
- Duration
- September 2023 to June 2024
- Tools
- Figma, Adobe Illustrator and Photoshop, Microsoft Suite
In my last two years of college my order at every bar was the same vodka cranberry. I had no time to research cocktails before going out, and no app would recommend one. Four other Drexel students shared the frustration, so we made Clink.
Clink is a mobile app that helps new and inexperienced drinkers explore drinks and order with confidence. I led its branding, UI kit and marketing, and worked on the research and testing with the team.
Deliverables
- Research
- Personas and journey maps
- Site map and task flows
- Brand identity
- UI kit
- Prototype
- Marketing
Clink

01
Problem
Ordering a drink should not be the hard part of a night out.
Unfamiliar ingredients and long menus make ordering at a bar harder than it should be, and no existing app helped people choose.
How might we help new and inexperienced drinkers read a bar menu with confidence, make informed choices, and enjoy the evening without feeling overwhelmed?
02
Research
Six weeks to check the problem was real, and whose problem it was.
We set three goals: validate our assumptions, understand who the users are, and learn their pain points, needs and motivations.
Social media
Reddit gave us anonymous, unfiltered experiences. It showed the frustration was more widespread than we expected.
Survey
102 people responded. The results defined our audience as new drinkers aged 21 to 28.
Interviews
Ten sessions of 45 to 60 minutes over Zoom showed how people think when they order, and surfaced two use cases: at the bar, and before going out.
- 96.7%
- sometimes, often or always order alcoholic drinks at restaurants or bars
- 57.6%
- have low confidence that they will like a new drink they order
- 82.6%
- are interested in learning more about drinks
- 67%
- of those least familiar with drinks are aged 21 to 23
“I was intimidated when I went to the bar for the first couple of years. I never really knew what to order.”
“I get overwhelmed by the many drink options. I wish menus provided more information, like whether a drink is sweet or salty, as I usually just guess from the ingredients.”
Reddit thread and synthesis

Persona and journey map

03
What we found
Two personas, the same four problems.
Emily is an introvert who would use Clink to avoid shouting over the bar. Emilio is an extrovert who would use it when the bartenders look busy. Their journey maps shared four pain points, and each one pointed to something the app could do.
Pain points
Crowded, noisy environment
It is hard to get around and talk to a bartender in a loud, busy room.
Menu overload or scarcity
Too many options, or too few, make it hard to choose with confidence.
Uncertainty about taste
Unknown flavours and ingredients leave people unsure what they will like.
Limited decision time
People feel pushed to decide quickly in a high-pressure setting.
Opportunities
Pre-bar drink exploration
See a full drink menu with photos, taste profile and ingredients before arriving.
Personalised recommendations
Suggest drinks that match a personal taste profile, so nobody depends on a busy bartender.
Order history recall
Look back at drinks you liked or disliked to guide the next choice.
Ingredient-based customisation
Offer alternatives for specific liquors or ingredients.
04
Design
Eight features, mapped before any screen was drawn.
With the research done, we defined the first version of the app and then designed it in rounds.
Feature research
Competitor analysis, an effort and impact matrix, NUF analysis and surveys narrowed the first version to eight features.
Site map and task flows
The team drew these in a whiteboarding workshop, which gave the design a structure to follow.
Wireframes
We sketched, whiteboarded and digitised wireframes, using A/B tests with participants to settle open questions.
UI kit
I led the UI kit. I followed the Atomic Design method and organised it in Figma with variables and variants, so components stayed consistent across the app.
Prototype
We tested at low, mid and high fidelity, over Zoom and in person, and revised the flows after each round.
Site map

Wireframe sketches

UI kit

Home

Search

Drink detail

Profile and history

05
Brand
Dark, warm, and readable in a dimly lit bar.
I led Clink’s style and branding, and the marketing for the senior showcase.
Brand direction
I surveyed 25 people on the adjectives they associated with the concept. From their answers I proposed a classy, upscale and engaging identity with a dark interface.
Marketing
Instagram posts and stories, fundraiser materials, exhibition posters, and business cards.
Brand direction

Business cards

Promotional poster

App mockup

Instagram

06
Outcome
Shown to real users at Drexel’s senior showcase.
Impact
Tested in public
We presented Clink at the senior showcase and exhibition and put it in front of users directly.
Interest from the business community
The response was enthusiastic, with interest in bringing Clink to market.
Next steps
Survey with the prototype
Gather detailed feedback on function, usability and visual design using the high-fidelity prototype.
A full design system
Grow the UI kit into a design system with reusable components, guidelines and documentation.
Accessibility
Explore and build in accessibility features.